A meeting of two worlds - technology and art. Not long ago, mobile phones were a rarity, and the internet was still in its infancy stages. Even two decades ago, the technology we now carry in our pockets was bordering on science fiction. In the initial stages of online networking, online interactions with other users and systems was considered artificial, almost unreal. So the acronym "IRL" was born, which stands for "In Real Life". Today, the line between "IRL" and the virtual world has become blurred.
What is real? Are we to rely on our own eyes and the interpretation (of input information) processed by our brains?
Project visuAR uses technology to place a virtual object in "real" space, augmenting reality with the "unreal". Using a phone or tablet computer, the user can conjure up a few moments of augmented reality.
Bachelor of science in Multimedia Communications. Since his student years, he has been actively engaged in digital media and development of system solutions for mobile terminals. His main focus in recent years has been visual communications and new media. He spent the better part of 2014 in Toronto, Canada, where he worked and received training in the field of digital media. He is currently enrolled in the postgraduate course of Media Art and Practice at the School of Arts at the University of Nova Gorica, with a focus on animation and new media.